DIGITISING THE SOUND OF THE ERHU |
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Note: This paper was presented at a conference, citation information below. | |||
Ang, M. & Huang, H.S. (2000). “Digitising the Sound of the Erhu.” Malaysian Science and Technology Congress, MSTC’2000, Symposium C. Confederation of Science and Technology Associations in Malaysia (COSTAM), Genting Highlands, 7-9 November 2000. | |||
ABSTRACT Sampling synthesis is one means of preserving authentic replicas of real-world sounds for use in computer generated music. While generally producing the most realistic sounds available through digital means, the technique is however criticised for producing non-controllable sounds which can only be triggered by MIDI messages but cannot be shaped or modified in real-time through controller devices. The digitisation of the sound of the erhu was undertaken using multisampling techniques for a variety of performance techniques, with the aim of creating a soft soundbank for use in MIDI sequence playback. Issues arising included accuracy of intonation and error-correction methods, optimisation of RAM usage, reduction of latency and realism of tone production. These difficulties were addressed and overcome, resulting in the development of a highly realistic soft soundbank of erhu sounds, usable for the playback of MIDI sequences orchestrated for this musical instrument. The complete paper is here. You will need the freely available Adobe Acrobat Reader to view it. |